Simearth Manual

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  1. Maxis
  2. Amiga
  3. Will Wright

Download SimEarth: The Living Planet. We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals. SimEarth is the second life simulation video game designed by Will Wright, in which the player controls the development of a planet Simearth manual pdf dos. SimEarth is a life simulation video game, the second designed by Will Wright, in which the player controls the development of a planet. The game was published in 1990.

SimEarth - Manual SIMEARTH CONTENTS INTRODUCTION. 1 GETTING STARTED. 11 TUTORIAL.15 INTRODUCTION.16 FIRST LOOK.20 CREATING AND MODIFYING PLANETS.26 MODIFYING THE SIMULATION. 37 REFERENCE. 45 CONTROLLING THE SIMULATION. 46 MICE AND KEYBOARDS. 46 INPUT AND OUTPUT.

48 WINDOWS. 53 HELP WINDOW.53 NEW PLANET WINDOW.54 EDIT WINDOW.57 MAP WINDOW.71 GAIA WINDOW.80 HISTORY WINDOW.81 REPORT WINDOW.83 TUTORIAL WINDOW.90 GLOSSARY WINDOW.90 GRAPHS.91 MODEL CONTROL PANELS.94 TIME SCALES.100 SCENARIOS.109 DAISYWORLD.118 INSIDE THE SIMULATION. 122 EVENTS. 122 GEOSPHERE. 127 ATMOSPHERE. 129 CLIMATE.

131 LIFE AND EVOLUTION. 133 CIVILIZATION. 142 ENERGY. 145 SIMULATICHART. 148 AN INTRODUCTION TO EARTH SCIENCE. 149 INTRODUCTION. 151 GEOLOGY.

153 CLIMATE. 178 HUMAN CIVILIZATIONS AND TECHNOLOGY. 190 THEORIES OF THE EARTH: THE GAIA HYPOTHESIS. 196 APPENDICES.201 PROBLEMS AND SOLUTIONS.202 GLOSSARY.204 INDEX.208 PLANET SPECIFICATION SHEETS.212 -= END OF CONTENTS =- - INTRODUCTION 'is this a random world or did you planet? ' - THe most pondered question by Sim-Earthling philosophers. WHAT IS SIM-EARTH? SimEarth is a planet simulator-a model of a planet.

It is a game, an educational toy, and an enjoyable tool. With SimEarth you can take over many included planets, or design and create your own. SimEarth is based on the Gaia theory by James Lovelock, which suggests that we look at our planet and the life on it as a whole, and not as separate areas of study. SimEarth treats the planet as a whole: life, climate, the atmosphere, and the planet itself-from dirt and rock to the molten core all affect each other.

You will see your planet as a whole-from a satellite's point of view, at two levels of magnification. SimEarth can be played in two modes: game and experimental. In game mode, you will try to develop, manage, and preserve your planet within allotted energy budgets. In experimental mode, you are given unlimited energy to mold your planet. This allows you to set up any type of planet in any stage of development, and then introduce any new factors you want and see what happens. In this mode SimEarth is a 'planetary spreadsheet.' Your SimEarth planets will be populated by electronic life-forms called SimEarthlings-cousins of the Sims who populate SimCity (another fine product from Maxis).

SimEarthlings range from single celled plants and animals to intelligent species. Intelligent SimEarthlings are not limited to Humans-or even Mammals. There can be intelligent Dinosaur SimEarthlings, intelligent Mollusk SimEarthlings, even intelligent Insect SimEarthlings-but only one intelligent life-form at a time. A single planet can be populated by billions and billions of SimEarthlings.

Their welfare is in your hands. 2 3 4 5 6 7 8 9 12 13 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 (And they call US pirates!!;-) The use it select the monolith then immediately click on a life-form. There is a one-in-three chance of that life form suddenly mutating to a higher level, which immediately moves you to the next Time Scale.

It costs 2500E.U. To use a Monolith, whether or not it works. The monolith cant be used on all life forms - If you try to use the monolith on a life-form that cannot mutate, the program will beep at you, but there will be no energy charge. A disadvantage of using the monlith is that you could jump ahead into the civilization timescale before enough fossil fuels have been generated, and civilisation will collapse. Also, you need a wide population base to advance to the next technology level. Dont rush to a new timescale at the expsense of your population.

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Simearth Manual

If you successfully use the monolith in the technology time scale it will bring about the exodus event. ICE METEOR - The ice Meteor is a huge chunk of ice that you can crash into a dry planet to add water to the planetary system.

An Ice Meteor costs 500E.U. THE EXTINCT FUNCTION An added feature of the PLACE LIFE tool is the EXTINCT FUNCTION. If you want to remove a particular class of life from the planet, hold down either the OPTION KEY or the CONTROL KEY (depending on your machine), the click on the PLACE LIFE icon and select a life form from the PLACE LIFE submenu. All oocurrences of the life form you choose will dissappear. 63 64 65 90 cm/yr) COLD(25C) Desert Swamp Jungle Biome preferences are also influenced by altitude and the amount of CO2 in the atmosphere.

Simearth

SET ALTITUDE allows you to raise or lower sections of land. There are 32 possible levels of terrain in SimEarth. Use this tool to raise or level mountain ranges, create islands in the ocean, or lakes in dry land. All these changes will have impact on climate, rainfall, local biomes, and local life-forms. Click on the SET ALTITUDE icon. Look at the CURRENT TOOL DISPLaY.

It shows that the SET ALTITUDE tool is active in 'raise terrain' mode. 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86.

SimEarth - Guide SIM EARTH THE LIVING PLANET SYSTEM INFORMATION, MANUAL ADDENDUM AND QUICK-START GUIDE SYSTEM INFORMATION HARDWARE REQUIRED Amiga 500, 1000, 2000, 2500, 3000 512K Chip RAM and 512K Fast RAM required to run in low-resolution (320x200); 1.5 MB of RAM to run low-res from the hard drive 1 MB Chip RAM and 1 MB Fast RAM required to run in high-resolution (640x400) Hard disk with 1.5 MB free space recommended De-interlacer, such as Flicker-fixer with at least a 16MHZ CPU recommended for high resolution SOFTWARE REQUIRED AmigaDOS 1.3 or higher. AmigaDOS 2.04 or higher is recommended for better performance. If you have a 2 MB Amiga 3000 running AmigaDOS 2.0 KickStart instead of ROM, you may have to run Sim Earth in low-resolution. The low- resolution disk included with Sim Earth is a System 1.3 bootable disk.

The graphics in the manual are from the color Macintosh version of this program, which is almost identical to the Amiga high-resolution version. The major differences between your program and the manual will be in low-resolution (320x200). Most of the addendum graphics are from AmigaDOS 1.3; System 2.0 users will see minor variations. GENERAL INFORMATION The Addendum/Quick Start Guide contains all the Amiga-specific information needed to start and play Sim Earth.

Sim Earth for the Amiga follows all of the standard Amiga methods of mouse and keyboard use, window manipulation and use of requesters. We have optimized the high-resolution version of Sim Earth to perform best on Amigas with more RAM and faster processors.

The low-resolution version runs best on lower-end systems. The Atmospheric Composition graph can be accessed from the File Menu; the Amiga version does not support double-clicking on the Atmosphere Group icons. Once you get to know the program, you will find that a combination of mouse clicks and keystrokes is the fastest way to play. You'll find that the program runs faster with fewer windows open.

A Keyboard Chart of all key commands and shortcuts is found on the back page of this addendum. LOW RESOLUTION DIFFERENCES In Sim Earth low-res, you will have only one active window onscreen. Most of the windows provide you with buttons that take you to other windows; you can also use the standard File Menu selections or keyboard commands to move from window to window. You can bring up any of the planet Model Control Panels and Graphs on top of open windows, but they cannot be resized or moved around onscreen. Click in the Close Gadget to return to the open window; clicking on the window underneath won't have any effect. The Options Menu in low-res doesn't have any commands for saving window positions or updating the background windows.

GETTING STARTED Before installing Sim Earth, we recommend that you make and use backup copies of your disks and keep the original disks in a safe place. The distribution disks are shipped write-protected. Sim Earth can be run from a floppy-disk, or from a hard drive. You will need about 1.5 MB of space on your hard disk to hold Sim Earth, plus approximately 40K for each planet you want to save.

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To install Sim Earth to a hard disk, place the appropriate hi- or low- res disk in your drive, double-click to open it, and drag the drawer which contains the program icon to your hard drive. To start Sim Earth, double-click on the SimEarth icon.

SNAPSHOT The SNAPSHOT function in the File menu saves out IFF picture files that may be loaded and viewed in most Amiga graphics programs. SNAPSHOT will save the planet map as either one 1024 x 512 picture file or four 512 x 256 picture files. Before saving these files, you will be prompted for a directory to save to.

These files will be saved to your selected Sim Earth directory and will be automatically named Snap1, Snap2, etc. RESIZING THE EDIT WINDOW The Edit Window in high-resolution can be resized and reshaped to fit on your screen with other windows. To do this, just drag the Size Gadget in the lower-right corner of the window. In low-resolution the Edit Window cannot be resized. SCROLLING THE EDIT WINDOW The entire planet cannot be displayed in the Edit Window at once.

You must scroll the terrain in the Edit Window to see everything. Use the Scroll Bars, Boxes and Arrows, or the Cursor Keys to scroll the Edit Window.

Simearth Manual

LOADING PLANETS To load a planet, first select Load from the File Menu. The Load Planet requester will appear. If you are running Sim Earth under AmigaDOS 2.0, it uses the standard file requester for loading games. Below are instructions for loading planets under AmigaDOS 1.3: In the Volumes Box, choose the volume where the planet you want to load resides.

All the planets in that volume will appear in the File Box. If there are more planets than can be displayed at one time, you can use the scroll bar and arrows to search through them. Click on the Parent button to see the files in the parent drawer. If necessary, you may type in a drawer name in the Drawer Box. Choose and highlight the planet to load, then click OK. If you change you mind about loading a planet, click on the Cancel button.

SAVING PLANETS To save a planet, select Save Planet from the File Menu. If it has already been saved before, it will be re-saved under the same name in the same place. If it has not been saved before, you will be presented with the Save As requester, where you name the planet and tell the computer where to save it. If you are running Sim Earth under AmigaDOS 2.0, it uses the standard file requester for saving planets.

Below are instructions for saving planets under AmigaDOS 1.3: Choose the destination volume for your saved planet in the Volume Box. If necessary, you may type in a drawer name in the Drawer Box. Type the name you want to use for the saved planet into the File Box. When you are happy with the planet's name and location, click on the OK button. If you have already saved your planet, but want to save it to a new disk or drawer, or you want to change its name, select Save As.

From the File Menu and you will be shown the Save Planet As requester. If you change your mind about saving a planet, click on the CANCEL button. AREXX AREXX is a scripting language that is included with Workbench 2.0. We've included some AREXX commands in Sim Earth that let you check the current time of your planet and save it as a planet file or an IFF picture file. The are sample AREXX scripts on the Sim Earth disk. You may start an AREXX script by selecting EXEC AREXX from the File Menu or by running your script from the shell with Sim Earth running.

If you are unfamiliar with AREXX, the following information won't give you any pleasure tingles in your higher cortex. For detailed information on AREXX refer to your AmigaDOS 2.0 manual. SAVE file name Saves the current planet to a file. The file name can include a directory path, limited to a total of 24 characters. SNAPSHOT Saves the current planet as an IFF file (picture). There are two modes: the command SNAPSHOT 1024 saves the entire map as a 1024 x 512 IFF file; SNAPSHOT 512 will save the map as four 512 x 256 files.

You must specify the directory where the file is to be saved. SIMTIME Returns the current time in the result variable. This will vary according to how the time is set in the program. It can return either the Absolute Time or Relative Time. When reading Relative Time you may want to call TSCALE to find the Time Scale.

For example, when set in Absolute mode: Relative mode: TSCALE SIMTIME SIMTIME say result say result say result returns 'Million' returns '949642893.01' returns '893.02' TSCALE Returns the current Time Scale in the result variable. See above example. ABSTIME Sets the time output to Absolute Time.

This returns a floating- point variable up to 10 billion years in the result variable. All subsequent calls to SIMTIME will return Absolute Time in the result variable. For example: ABSTIME say result returns '1234552.01' RELTIME Sets the time to Relative Time. You will probably want to check the result returned by TSCALE to act on the time. For example: RELTIME say result returns '343.01' QUICK-START GUIDE STARTING THE PROGRAM See the System Information section of this document for installation instructions, then double-click on the Sim Earth icon to start the program. Floppy users should make backups and run off a backup.

Floppy users can pay directly off the disk. Once the program has loaded, you will see the MAXIS TITLE SCREEN and the SIM EARTH TITLE SCREEN. You can click the mouse to make these screens disappear, and they will be replaced by the HELP WINDOW and the MAP WINDOW.

GETTING HELP On-line help is available anywhere at any time for everything in Sim Earth. To get help information, hold down the HELP KEY and click on anything on the screen. A window will appear with information about the spot where you clicked. QUICK LOOK Before actually starting the simulation, we'll take a look around. The MAP WINDOW gives you a view of your entire planet.

At the bottom of the MAP WINDOW is the MAP WINDOW CONTROL PANEL. This control panel has (among other things) 12 icons that give you different map views of the planet. Go ahead and click on them if you want, but since there is no active planet yet, many of them won't do much.

Will Wright

When using low-resolution graphics, all the icons won't fit in the Map Window Control Panel; only three icons can be displayed at once. Click on the NEXT button to cycle through all the available icons. Clicking on the little buttons that say GEOSPHERE, ATMOSPHERE, BIO and CIV, as well as on some of the icons, will bring up other windows.

For now, if something pops up unexpectedly, just close it by clicking in its Close Gadget. In the upper-left corner of the MAP WINDOW is a rectangle. This rectangle marks the area displayed in the EDIT WINDOW. You can click and drag with the mouse button depressed to move the rectangle to see different EDIT WINDOW area displays. The MAP WINDOW and the EDIT WINDOW are where you will be spending most of your time in Sim Earth.

Open the EDIT WINDOW by selecting EDIT from the WINDOWS MENU. Along the left side of the EDIT WINDOW is the EDIT WINDOW CONTROL PANEL.

At the top of this panel are six icons that activate various tools for building and maintaining planets. Below the icons is the Current Tool Display that shows which tool is presently active. Below the Current Tool Display are buttons for turning on and off the display of various layers of data in the window. In the high-resolution version you may arrange the MAP WINDOW, HELP WINDOW, and EDIT WINDOW on the screen so at least part of each one is showing at all times. This will let you easily switch between windows by clicking on the one you want to move to the front. Take a minute and look at all the menus - then it's time to start playing with a planet. THE QUESTION Select NEW PLANET from the FILE MENU.

You will be asked a question about one of the planets in our solar system. You will find the answer in the back of the Sim Earth User Manual in the Planet Specification Sheets.

Look up the answer, answer the question, and hit the RETURN KEY. Be sure to include decimal points or minus signs in your answer if they are on the Spec Sheet. FORGET THIS: THIS DOES NOT APPLY TO THE SKID ROW CRACKED VERSION. STARTING A SCENARIO Once the question has been answered, you will see the NEW PLANET WINDOW. At the top of the window are planet level choices. For now, use Experimental Mode, which gives you unlimited energy to work with and makes learning Sim Earth easier. At the bottom of the window are seven scenarios and a Random Planet option.

Click on AQUARIUM. Aquarium is an ocean planet with life, but no land. The HELP WINDOW now tells you about the Aquarium Scenario. Go ahead and read it. Now go to the EDIT WINDOW. Click on the EXAMINE icon. Now click and hold somewhere on the ocean.

You will see a little Information Window that tells about the spot where you clicked. While still holding down the mouse button, slide the pointer around, examining various places on the planet.

CREATING CONTINENTS Click and hold on the TRIGGER EVENTS icon. Slide the mouse over and down until VOLCANO is highlighted, and release the mouse button. Now move the pointer to the ocean and click. You just triggered a volcano and created an island. You can scroll to different places on the planet by using the Scroll Bars. Trigger lots of volcanos and create a continent near the planet's equator.

Another way to make continents is with the SET ALTITUDE tool. Click on the SET ALTITUDE icon. Look at the Current Tool Display. The display shows that the SET ALTITUDE tool is active in 'raise' mode (the arrow points up). Click on the icon again. Now it is active in 'lower' mode.

Click again to return to raise mode. Now click and hold on the ocean. While holding the mouse button down, slide the pointer around. You are raising the land. The lighter the shade of the land, the higher the altitude. Life doesn't do too well at very high altitudes, so change the SET ALTITUDES tool to lower mode and lower some of the mountaintops to near sea level.

SPREADING PLANTS AND ANIMALS Now that we have some continents, let's fill 'em up with plants and animals. Plants first. Sim Earth doesn't deal with individual plants, but with biomes, ecological systems such as forests or swamps. Scroll the EDIT WINDOW so land is visible - preferably land in warm climates, away from the Arctic or Antarctic.

Click and hold on the PLANT BIOME icon, and a submenu will appear. While holding the mouse button down, slide the pointer and highlight one of the biomes, Boreal forest for example, and release the mouse button. Move the pointer to land and click, hold, and move the mouse to 'paint' plant life on your continent. The various biomes can only survive in certain temperatures and altitudes. If you plant a Swamp in the Arctic Circle it won't last very long, and an Arctic biome won't last at the equator.

A chart of the conditions under which the various biomes survive is in the User Manual on page 66. Now click and hold on the PLACE LIFE icon to reveal a submenu. On the left side of the submenu are life-forms - seven aquatic life- forms at the top and seven land life-forms below. On the right side of the submenu are cities (at various levels of civilization), and terraforming tools (for changing Mars and Venus into habitable planets).

While holding the mouse down, slide the pointer to highlight Dinosaurs, and release the mouse button. Move the pointer to the forest you just planted and click to place a few dinosaurs. If you watch a while, the dinosaurs will either begin to spread or die out. If they survive, they may evolve into avians (birds), or possibly develop intelligence.

Various life-forms can only survive in certain biomes. Fish can't live on the land, and Amphibians can't live in a desert. A chart of what biomes each life-form prefers is in the User Manual on page 141. MODEL CONTROL PANELS The most powerful tools for planetary manipulation are the MODEL CONTROL PANELS. There are four of them and they are opened through the MODELS MENU.

For a quick example, select ATMOSPHERE from the MODELS MENU. This opens the ATMOSPHERE MODEL CONTROL PANEL. Click on the words SOLAR INPUT. This regulates the amount of heat the planet receives from the Sun. Now click on and drag the slider bar on the right side of the control panel all the way down.

This effectively turns off the Sun. Wait and watch for a while and the whole planet will freeze. Now click and drag slider all the way up.

The planet will thaw, then eventually the oceans will boil away. This example was a bit drastic, but it shows how the MODEL CONTROL PANELS are used. CONCLUSION There are many more windows, graphs and control panels in Sim Earth, but you have seen the main ones, and have an understanding of how they work. For further information, there is a tutorial in the User Manual, and an on-line text TUTORIAL WINDOW. There is also a complete Reference section in the User Manual that explains everything in Sim Earth in detail.

We hope you find Sim Earth a simulating experience.